Manor Investigation
ASHWICK
Identify the ghost. Survive the hunt.
Walk the rooms. Place your tools. Mark three pieces of evidence in the journal, then name the entity before it names you.
- EMF ReaderFive bars is evidence.
- ThermometerBelow 0°C is freezing.
- Spirit BookPlace it. Wait for writing.
- FlowersA vengeful ghost will wilt them.
- Laser ProjectorWatch for a silhouette.
WASD move · Mouse look · 1–5 tools · E place · J journal · F lamp · Shift sprint